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SFX Design

Sound effects and music for Roblox games, from anime-style ability bursts to realistic ambiences.

5 out of 5157 assets

Jojo Brawl

80 assetsA comprehensive list of sound effects and music for the game, interface sounds, combat sounds, and more.
Game page

Music

4 assets
  • Main Theme - Vento Quiete

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    The main OST of the game

  • Lobby Music

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    The lobby music, a chill relaxing music with a mix of guitar and piano played in the lobby

  • Fighting Music

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    The fighting music, a fast-paced music of bass and electric guitar, playing when the player is in a fight

  • Intermission Music

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    A short, looped music played during the intermission between two matches

Interface

6 assets
  • Interface Selection

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    The sound effect played when the player selects an interface

  • Interface Confirmation

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    The sound effect played when the player confirms an interface

  • Interface Abort

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    The sound effect played when the player aborts an interface

  • Crate Unlock and Opening

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    Loot crate unlocking and opening sound effect

  • Logo Clash

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    The sound effect played during the intro, where the game logo clashes on the screen

  • Arrow Intro

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    The sound effect played in the intro when the arrow shot up

Part 1 Characters

10 assets
  • Jonathan Joestar - Hamon Charge

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    Jonathan charges his hamon energy through his breathing, looped sound effect

  • Jonathan Joestar - Hamon Punch

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    Jonathan punches an enemy with his hamon energy

  • Jonathan Joestar - Sunlight Yellow Overdrive

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    Jonathan's ultimate signature move, a barrage of hamon punches

  • Dio Brando - Wryyy

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    Dio's Wryyy, standing ready for a counter

  • Dio Brando - Laser Eyes

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    Dio Laser Eye special move sound effect

  • Dio Brando - Hinjaku Ultimate

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    Dio's Signature Hinjaku special move with ice and striking sound effects

  • Speedwagon - Even Speedwagon is Afraid!

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    The counter move sound effect of Speedwagon

  • Speedwagon - Cane Combo

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    The sound effect of Speedwagon's cane combo

  • Speedwagon - Blade Hat flying

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    The sound effect of Speedwagon's Blade Hat flying

  • Speedwagon - Blade Hat Voiceline

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    The voiceline of Speedwagon's Blade Hat

Part 2 Characters

10 assets
  • Joseph Joestar - Clacker Volley

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    Joseph's signature clacker volley ultimate attack

  • Joseph Joestar - Tommy Gun

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    Joseph's uses his Tommy Gun move with a barrage of bullets

  • Caesar Zeppeli - Hamon Bubbles

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    Caesar launches his signature Hamon Bubbles around

  • Caesar Zeppeli - Barrier Voiceline

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    The voiceline of his Hamon Bubbles move

  • Caesar Zeppeli - Cutter Voiceline

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    The voiceline of a similar attack with Hamon Bubbles

  • Kars - Ultimate Transformation

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    Kars's Ultimate Transformation sound effect

  • Kars - Ultimate Transformation Voiceline

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    The voiceline that Kars says for his Ultimate Transformation

  • Stroheim - UV lights

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    The sound effect of Stroheim's opening UV lights

  • Stroheim - Signature Laugh

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    The many signature laughs of Stroheim

  • Stroheim - Full Ability Ultimate

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    The ultimate ability for Stroheim

Part 3 Characters

12 assets
  • DIO - Teleport Counter

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    The counter move sound effect of DIO's teleport ability

  • DIO - Full Knife Ability

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    The sound effect of DIO's full knife ability

  • DIO - Road Roller

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    The sound effect of DIO's Road Roller ability

  • DIO - Time Stop

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    The sound effect of DIO's ultimate Time Stop ability

  • Jotaro - Full Ability Ultimate

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    The ultimate ability for Jotaro

  • Kakyoin - 20m Emerald Splash

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    The ultimate signature move of Kakyoin

  • Avdol - Crossfire Hurricane

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    Avdol's special move Crossfire Hurricane

  • Avdol - Yes I am Voiceline

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    The counter move sound effect of Avdol's Yes I am

  • Avdol - Red Bind

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    Avdol's signature special move Red Bind

  • Polnareff - Sword Throw Counter

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    The counter move sound effect of Polnareff's Sword Throw

  • Polnareff - Sword Barrage

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    The sound effect of Polnareff's Sword Barrage

  • Polnareff - Barrage Voiceline

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    The voiceline of Polnareff's Sword Barrage

Part 4 Characters

6 assets
  • Josuke - Dora Punches

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    Punches of Josuke

  • Josuke - What did you say?

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    The iconic catchphrase of Josuke about his hair

  • Kira - Kocchi wo miro

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    The secondary ability of Kira

  • Kira - Bites da dusto

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    Kira ultimate signature ability

  • Okuyasu - Teleport Hand

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    The sound effect of Okuyasu's teleport hand

  • Okuyasu - Normal Hand Delete

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    The sound effect of Okuyasu's normal hand delete

Part 5 Characters

18 assets
  • Bucciarati - Zippers

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    The sound effect of Bucciarati's Stand's zippers

  • Bucciarati - Counter

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    The counter move sound effect of Bucciarati's Sticky Finger

  • Bucciarati - Arrivederci Ability Ultimate

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    The ultimate ability for Bucciarati

  • Narancia - Lil Bomber Shooting

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    The sound effect of Narancia's Stand shooting

  • Narancia - Lil Bomber Flying

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    The sound effect of Narancia's Stand flying

  • Narancia - Volare Via Voiceline

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    Narancia's voiceline

  • Mista - Six Pistols Voicelines

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    Mista's Six Pistols voicelines

  • Mista - Six Pistols Shooting

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    The sound effect of Mista's Six Pistols shooting

  • Mista - Six Pistols Reload

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    The sound effect of Mista's Six Pistols reloading

  • Giorno - Tree Growing Counter

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    A counter move using Giorno's Growing Tree forgotten technique

  • Giorno and GER Voicelines

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    Various voicelines of Giorno and GER

  • Giorno - Requiem Stab

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    The sound effect of Giorno's Stabbing himself with the requiem arrow

  • Giorno - Dubstep Fart

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    The sound effect of Giorno's GER Punch

  • Diavolo - I am the Emperor Voiceline

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    Diavolo's voicelines

  • Diavolo - Only the result of your actions remain in this world

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  • Diavolo - Short Time Skip

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    King Crimson time skips sound effects

  • Diavolo - World Time Skip

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  • Diavolo - Full Time Skip

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Ambience

4 assets
  • Caves Low Frequency Ambience

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    An eerie ambient sound effect played in the caves

  • Cave Water Dripping Ambience

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    Ambience of water dripping in the caves

  • Lobby Chill Ambience

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    A relaxing ambient sound effect played in the lobby

  • Portal Ambience

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    A short, looped bass that you hear near portals

Misc Combat Sounds

9 assets
  • Stand Summoning

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    The SFX played when a character summons their stand

  • Punch Hit

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    The sound effect of a punch hitting

  • Punch Whiff

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    The sound effect of a punch whiffing

  • NPC Hurt SFX

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    The sound effect played when a NPC is hurt

  • Saber Swingings

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    Swinging sounds for players, stands or NPCs that used a saber weapon

  • Gold Gain SFX

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    The sound effect played when the player gains gold

  • EXP Gain SFX

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    The sound effect played when the player gains experience

  • Misc Dodge SFX

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    A miscellaneous sound effect played when a dodge is performed

  • Death SFX

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    Every drum beat represented an appearing text, 'You' on the first beat, 'Are' on the second, and 'Dead' on the third

Misc Sound Effects

1 asset
  • Portal Teleport SFX

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    Short sound effect played when the player teleports

Re://Leveling

25 assetsSolo Leveling inspired, custom tailored sound effects for many systems in the game
Game page

Music

1 asset
  • Main Menu Music

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    The main menu music of the game

Movement

6 assets
  • Dashing

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    The sound effect played when the player dashes

  • Step 1

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    The sound effect played when the player walks, step 1

  • Step 2

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    The sound effect played when the player walks, step 2

  • Running Loop

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    The looped sound effect played when the player runs

  • Stepping on Grass

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    The sound effect played when the player steps on grass

  • Stepping on Stone

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    The sound effect played when the player steps on stone

Combat

6 assets
  • Knockback Punch

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    The sound effect played when the player punches an enemy and they are knocked back

  • Bow Shoot

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    The sound effect played when the player shoots an arrow

  • Punch Swing

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    The sound effect played when the player swings a punch

  • Punch

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    The sound effect played when the player punches an enemy

  • Hand Parry

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    The sound effect played when the player parries an enemy's attack barehanded

  • Sword Parry

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    The sound effect played when the player parries an enemy's attack with a sword

Goblin SFX

5 assets
  • Goblin Alert

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    The sound effect played when a goblin is alerted by the player

  • Goblin Murmur

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    The idle sound effect played of a goblin

  • Goblin Bow

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    The sound effect played when a goblin shoots its bow

  • Goblin Ow

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    The sound effect played when a goblin is damaged

  • Goblin Death

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    The sound effect played when a goblin dies

Interface

7 assets
  • UI Hover

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    The sound effect played when the player hovers over a UI element

  • UI Confirm

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    The sound effect played when the player confirms a UI action

  • Menu Open

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    The sound effect played when the player opens a menu

  • Menu Close

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    The sound effect played when the player closes a menu

  • Item Buy

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    The sound effect played when the player buys an item

  • Item Equip

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    The sound effect played when the player equips an item

  • Item Upgrade

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    The sound effect played when the player upgrades an item

Mega Dodgeball

4 assetsDesign of all sound effects and music for the game
Game page
  • Main Menu OST

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    The main OST for the game, composed of an energetic mix of drums, bass and electric guitar

  • Dodgeball Bounce

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    A minimalistic sound effect for the ball bounce, tailored for modification in game based on the velocity of the ball

  • Interface Hover

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    A hover sound effect for the interface

  • Interface Click

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    A click sound effect for the interface

Kart Warriors

9 assetsSound effects for the Dragon Ball and JoJo universes
Game page

Dragon Ball

3 assets
VideoGoku Kamehameha Preview
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Video preview of the Goku Kamehameha special move
VideoGoku SSJ Ultimate Preview
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Video preview of the Goku SSJ Ultimate special move
VideoGoku UI Ultimate Preview
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Video preview of the Goku UI Ultimate special move

JoJo

6 assets
VideoJonathan Sendo Hamon Preview
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Video preview of the Jonathan Sendo Hamon special move
VideoJonathan Sendo Overdrive Preview
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Video preview of the Jonathan Sendo Overdrive special move
VideoJosuke Barrage Preview
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Video preview of the Josuke Barrage special move
VideoJosuke Ultimate Rock Wall Preview
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Video preview of the Josuke Ultimate Rock Wall special move
VideoDIO Muda Muda Barrage Preview
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Video preview of the DIO Muda Muda Barrage special move
VideoDIO Za Warudo Ultimate Preview
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Video preview of the DIO Za Warudo Ultimate special move

Ketsueki Slayers

4 assetsSound effects for Fire Stance moves: 1st, 2nd, 4th, and 5th forms.
Game page
VideoFire Stance - First Form
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SFX preview for Fire Stance First Form
VideoFire Stance - Second Form
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SFX preview for Fire Stance Second Form
VideoFire Stance - Fourth Form
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SFX preview for Fire Stance Fourth Form
VideoFire Stance - Fifth Form
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SFX preview for Fire Stance Fifth Form

Blacket

12 assetsSounds for Blacket, a game about collecting "Blooks" and trading them

Cinematic Ambiences

1 asset
  • Space Cinematic Ambience

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    Space cinematic ambience for Blacket

Ambience

11 assets
  • Gaming Packet Ambience

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    An ambience sound effect for when the player hovers over the "Gaming" card packet

  • Pirate Packet Ambience

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    An ambience sound effect for when the player hovers over the "Pirate" card packet

  • Sports Packet Ambience

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    An ambience sound effect for when the player hovers over the "Sports" card packet

  • Magic Packet Ambience

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    An ambience sound effect for when the player hovers over the "Magic" card packet

  • Ice Monsters Packet Ambience

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    An ambience sound effect for when the player hovers over the "Ice Monsters" card packet

  • Summer Packet Ambience

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    An ambience sound effect for when the player hovers over the "Summer" card packet

  • Night Ambience

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    Night ambience loop for Blacket

  • Trade Plaza Ambience

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    Trade Plaza ambience for Blacket

  • Supernova Ambience

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    Supernova ambience for Blacket

  • Time Ambience

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    Time ambience for Blacket

  • Robot Ambience

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    Robot ambience for Blacket

Jujutsu Kaisen SFX

3 assetsSound effects design for Jujutsu Kaisen inspired combat systems
  • Mouse1 5 Hit combo preview

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    A preview of the 5-hit combo sound effects

  • Satoru Gojo Hollow Purple

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    The complete Hollow Purple technique sound effect, including charge-up, release, impact sounds and voiceline

VideoSukuna Fuga Technique
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Complete Fuga Technique sound effect including charge-up, release, impact sounds and voiceline. Video is for reference, audio is built on top of it.

The Undead Project

12 assetsA game inspired by Project Zomboid. SFX for inventory, music, notifications, interactions, and UI.

Music

2 assets
  • Alpha Version Tutorial Music

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    A temporary tutorial music for the game

  • Main Game OST

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    The main game OST

Inventory

6 assets
  • Furniture Opening

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    Sound effect for opening furniture

  • Furniture Closing

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    Sound effect for closing furniture

  • Inventory Opening

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    Sound effect for opening inventory

  • Inventory Closing

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    Sound effect for closing inventory

  • Player Handling Items loop

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    A looped sound effect for player handling items

  • Item Pickup

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    A sound effect for player picking up items

Interface

4 assets
  • UI Click

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    Interface click sound effect

  • New Objective Notification

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    A notification sound effect for new objectives

  • General Notification Sound

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    A sound effect for general notifications

  • NPC Talking SFX

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    A sound effect for NPC talking

More

8 assets

Radio Voicelines

5 assets

Radio voicelines for a military game. I mainly did the editing and radio effects (I have no idea what they say)

  • Radio Voiceline 1

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  • Radio Voiceline 2

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  • Radio Voiceline 3

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  • Radio Voiceline 4

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  • Radio Voiceline 5

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Gold Coins Effects

2 assets

Various gold coins effects

  • Gold Pickup

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    Gold coins being collected.

  • Gold Counting

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    Gold coins being counted.

Car Engine Sound Effect

1 asset

The sound effect of a car engine starting and idling

  • Car Engine Full Example

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    The sound effect of a car engine starting and idling